Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ttU6e-UMZVG-bOijf-KUmj4-m25qB | 26/20/9 | 101.3 | 1.35 | 2026-07-05 18:57:17 · 46m 56s | |
| CSGO-36Z48-smyjY-ZWJfL-tjUEG-moyHL | 26/16/4 | 112.9 | 1.71 | 2026-07-05 14:56:13 · 38m 14s | |
| CSGO-6X5XU-XwBBV-ECd2h-LRVDX-Bb4mA | 15/15/3 | 86.1 | 1.00 | 2026-07-04 01:02:05 · 32m 41s | |
| CSGO-6vSfy-eyQ2O-tzvkf-6u9nC-roHGG | 24/19/4 | 106.9 | 1.35 | 2026-07-04 00:11:36 · 35m 53s | |
| CSGO-eaDSe-7rdFK-Ky6dM-KzsEK-vSvPB | 30/21/6 | 100.7 | 1.54 | 2026-07-03 23:12:46 · 49m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.