Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P6imP-sf3Ti-VMGaS-aSZDU-BHLXL | 16/14/5 | 88.4 | 1.30 | 2026-07-06 18:20:45 · 33m 53s | |
| CSGO-Zyzkd-ChzH9-BPSrY-UZWen-B495Q | 10/9/8 | 84.1 | 1.19 | 2026-07-04 21:44:05 · 28m 7s | |
| CSGO-cqwCO-XMswd-nKZi8-DAb89-m9ROG | 12/15/6 | 87.4 | 1.12 | 2026-06-29 12:33:04 · 30m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.