Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zb9Mf-YQV3K-THQhx-xar72-KeS8N | 15/17/4 | 80.1 | 1.01 | 2026-07-04 22:30:14 · 36m 6s | |
| CSGO-LOtZy-FTRrw-pVFbP-NXvQf-5OxDK | 10/11/5 | 54.1 | 1.03 | 2026-07-04 21:14:32 · 23m 13s | |
| CSGO-2DJHF-a52HV-ok2t8-w6yRY-NRz6A | 23/20/12 | 92.5 | 1.28 | 2026-07-04 20:29:17 · 40m 38s | |
| CSGO-HGah5-zyaoN-XB2o2-5yq4n-niyfF | 14/15/4 | 93.8 | 1.18 | 2026-07-04 19:54:27 · 28m 12s | |
| CSGO-YALsk-uBWzk-o2E9c-B2TUR-qvuvE | 12/16/8 | 52.5 | 0.83 | 2026-07-03 22:39:14 · 37m 40s | |
| CSGO-swY46-d2phq-QHinO-VkKzY-bFhCG | 13/17/4 | 63.9 | 0.89 | 2026-07-02 22:05:14 · 39m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.