Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d4civ-DxDFr-ATkZ4-RsnQN-mHHnK | 25/23/7 | 73.6 | 1.17 | 2026-07-01 21:17:40 · 49m 29s | |
| CSGO-HcrfQ-rs7ki-jhH4y-d7A33-Gzi5P | 13/14/5 | 66.6 | 0.97 | 2026-06-29 21:46:10 · 29m 11s | |
| CSGO-vFo4f-aSuTE-S8QVi-BfjzM-68kHB | 9/7/5 | 59.3 | 1.08 | 2026-06-29 21:14:17 · 27m 33s | |
| CSGO-fvo5U-evY4M-9bjJt-HobQz-ZfwoO | 17/18/5 | 85.2 | 1.02 | 2026-06-29 20:21:51 · 43m 37s | |
| CSGO-BmuDs-WADk7-EVUBY-Xe5vp-uC8rN | 12/15/1 | 63.6 | 0.81 | 2026-06-26 21:31:12 · 28m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.