Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZhS2h-vTkyX-eAQ2Y-4FH3k-uE26A | 15/14/3 | 73.2 | 0.99 | 2026-07-06 14:04:51 · 30m 53s | |
| CSGO-mL5Nv-zK3te-vU5FR-VXm66-ZympQ | 19/20/7 | 71.2 | 1.02 | 2026-07-03 13:32:32 · 53m 5s | |
| CSGO-3Ku3e-OXTCV-yf9wO-5fi7j-WPeyC | 8/17/6 | 51.9 | 0.51 | 2026-06-25 11:05:07 · 33m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.