Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W3LsW-ZqBMH-L93Rr-7XuwG-Ycf8E | 10/18/5 | 57.4 | 0.76 | 2026-07-06 19:41:02 · 36m 38s | |
| CSGO-AH3QJ-4LdFe-VH9Cj-NDzAn-i49oF | 15/13/5 | 72.4 | 1.05 | 2026-07-06 18:58:23 · 39m 34s | |
| CSGO-NZ3tp-BPAM5-8iB6E-oxdBE-Gd5FP | 8/17/1 | 42.6 | 0.61 | 2026-06-21 19:26:39 · 29m 52s | |
| CSGO-7UL8D-rA7eM-5s9M6-Zb69Y-kZhzO | 10/15/6 | 79.7 | 0.95 | 2026-06-19 19:13:45 · 32m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.