Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-byv7S-9vcHd-4BpSv-bZvh4-LB6iL | 15/18/6 | 65.4 | 0.92 | 2026-06-09 21:25:41 · 37m 52s | |
| CSGO-FKQKT-xOsXz-ZtFJG-6hFhN-mvMpP | 13/10/6 | 75.0 | 1.33 | 2026-06-09 20:49:58 · 26m 18s | |
| CSGO-mnZiE-QySeb-tqoMQ-ueqk8-ipxMM | 22/16/5 | 100.7 | 1.55 | 2026-06-09 20:11:09 · 33m 13s | |
| CSGO-6Frk5-XJDT5-B3c8h-jfuKt-bNRhG | 9/13/9 | 71.2 | 0.84 | 2026-06-09 19:38:44 · 27m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.