Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wn6ri-LbYKP-hFLBM-MQJcx-YfVvD | 17/17/8 | 101.8 | 1.18 | 2026-07-03 14:41:28 · 32m 57s | |
| CSGO-D6u3W-e7ehX-WFUFM-eY97a-YPVeL | 16/14/5 | 74.8 | 0.98 | 2026-07-02 15:59:52 · 36m 48s | |
| CSGO-pOdqu-oeVFY-iFMGB-szYoo-LsXfE | 20/8/5 | 104.3 | 1.79 | 2026-07-02 15:26:54 · 26m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.