Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7fHVj-fQZLN-2DDk4-PHaDr-d34uC | 19/18/6 | 83.4 | 1.22 | 2026-06-30 19:15:34 · 42m 46s | |
| CSGO-CFpMK-nhnks-37TOT-3WdMm-at3NF | 17/16/4 | 93.7 | 1.28 | 2026-06-30 18:37:45 · 34m 52s | |
| CSGO-3EjMA-zi58Z-GvK6i-iXdvr-vhjTL | 8/19/6 | 55.5 | 0.57 | 2026-06-28 19:17:43 · 35m 9s | |
| CSGO-t8QZr-ZkYPf-T8xjw-nhhUH-wwqVQ | 12/20/4 | 52.5 | 0.66 | 2026-06-28 18:34:58 · 40m 37s | |
| CSGO-t7HLu-PwELE-vxH8v-Ta63q-724BO | 15/14/6 | 91.6 | 1.24 | 2026-06-18 19:46:28 · 32m 58s | |
| CSGO-P2Juz-tFwqz-PoeH3-EX8PC-yxOhG | 5/13/1 | 45.2 | 0.44 | 2026-06-18 19:18:24 · 25m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.