Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oD9Qx-KFmZZ-Tu5Ys-oQVK6-wyTaK | 20/18/5 | 106.3 | 1.26 | 2026-07-04 14:31:22 · 39m 42s | |
| CSGO-4e6uj-vRL6s-cK4f4-zZLJS-umDJC | 12/16/13 | 78.2 | 1.02 | 2026-07-03 18:18:38 · 36m 55s | |
| CSGO-pjYU4-ZB3aN-jx2Eu-227Xu-jM6dK | 15/17/7 | 75.2 | 1.01 | 2026-06-26 22:28:44 · 36m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.