Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LZhMe-8MFZo-S9Gqp-6eHrA-udTnB | 15/16/4 | 76.0 | 1.06 | 2026-07-03 23:10:58 · 41m 27s | |
| CSGO-7byAU-PeEZ6-R2xoH-S9M9Q-hmheC | 21/14/6 | 101.2 | 1.46 | 2026-07-03 22:30:06 · 36m 45s | |
| CSGO-Eh9yW-fZuC6-9LK79-sNw35-OqTiA | 22/24/6 | 88.5 | 1.04 | 2026-06-30 17:55:58 · 46m 53s | |
| CSGO-QUuvr-LqM2r-rv8UQ-NX5vT-7Qh8E | 18/6/2 | 99.4 | 1.65 | 2026-06-28 16:30:06 · 34m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.