Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AiHmy-vAQCt-3fGAs-2h5cB-UoZUN | 8/18/5 | 50.2 | 0.57 | 2026-06-27 17:04:56 · 34m 0s | |
| CSGO-W7YXQ-xTM8O-b7yGk-sjyew-cMfrM | 12/7/2 | 92.0 | 1.47 | 2026-06-12 21:03:17 · 19m 19s | |
| CSGO-AnQns-uafLd-p2XW9-8pz7m-xiHeB | 10/15/2 | 52.1 | 0.68 | 2026-06-10 19:27:59 · 24m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.