Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qGEuJ-WqKiU-U65N4-xkFCZ-CRh8E | 23/12/3 | 85.3 | 1.52 | 2026-06-20 20:59:15 · 40m 58s | |
| CSGO-Kb6Wf-yFaS2-M7t27-iyGzb-kuQFE | 20/17/9 | 83.5 | 1.30 | 2026-06-13 10:35:01 · 34m 52s | |
| CSGO-qCSaU-riHSG-4M7Li-9hGoS-Ew4ZJ | 6/17/5 | 51.6 | 0.47 | 2026-06-08 21:00:19 · 34m 1s | |
| CSGO-fNqJw-MkjPD-fRxuX-LYRhT-EwiWA | 15/13/7 | 72.5 | 1.21 | 2026-06-08 20:23:16 · 34m 9s | |
| CSGO-5LXQF-x9QbY-CudA7-mE8EC-29OtQ | 15/8/3 | 88.3 | 1.58 | 2026-06-08 19:55:05 · 24m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.