Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wpq8y-STrJj-4UcKM-FjoMQ-WwrBE | 18/11/3 | 117.7 | 1.66 | 2026-07-05 19:58:48 · 29m 18s | |
| CSGO-3K77a-SDKLA-34XXn-BWX4j-nOGSQ | 15/18/9 | 91.3 | 1.11 | 2026-07-04 21:30:11 · 33m 48s | |
| CSGO-xeZ2U-fpiQN-2AK8J-cXxpc-YE4BO | 16/17/9 | 90.0 | 1.17 | 2026-07-04 20:39:58 · 38m 0s | |
| CSGO-PFzvh-uVsSz-JhtV6-YmoyJ-S8kXM | 15/16/8 | 96.0 | 1.18 | 2026-07-04 19:52:18 · 26m 9s | |
| CSGO-iTP9M-MBwqQ-KEJqT-dOuLN-GcXTB | 17/15/4 | 95.4 | 1.12 | 2026-07-04 19:15:36 · 31m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.