Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BOKpm-exidJ-35AJy-SWirs-wWOpP | 10/10/4 | 90.0 | 1.20 | 2026-07-05 19:52:33 Β· 21m 5s | |
| CSGO-bsNq7-ZRsUF-WfqP4-PM6HF-CUQ7B | 20/16/2 | 93.3 | 1.33 | 2026-07-03 21:06:31 Β· 30m 35s | |
| CSGO-9hSJK-YduB2-Odfc2-Yj3Pr-qrzED | 16/19/6 | 80.6 | 1.01 | 2026-06-15 19:03:24 Β· 34m 20s | |
| CSGO-byv7S-9vcHd-4BpSv-bZvh4-LB6iL | 25/18/5 | 108.9 | 1.48 | 2026-06-09 21:25:41 Β· 37m 52s | |
| CSGO-FKQKT-xOsXz-ZtFJG-6hFhN-mvMpP | 14/11/8 | 105.2 | 1.46 | 2026-06-09 20:49:58 Β· 26m 18s | |
| CSGO-6Frk5-XJDT5-B3c8h-jfuKt-bNRhG | 21/10/3 | 97.1 | 1.52 | 2026-06-09 19:38:44 Β· 27m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.