Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pwNUu-maDhX-Gm8MQ-VV7OO-ynJCF | 9/15/6 | 49.5 | 0.72 | 2026-06-08 20:54:51 · 41m 12s | |
| CSGO-CUiEE-ojVJv-VphKV-GQUzV-Rm7iL | 4/15/2 | 36.0 | 0.22 | 2026-06-08 20:17:41 · 34m 32s | |
| CSGO-R92T5-wJ4ox-CnURo-zmpBn-ejLjC | 8/14/7 | 64.0 | 0.82 | 2026-06-08 19:28:43 · 45m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.