Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QzNxq-anbw6-iCjAu-mwthD-YTQNN | 5/3/2 | 55.9 | 1.04 | 2026-06-27 14:02:12 · 11m 2s | |
| CSGO-HkHoV-evNYj-kDPvD-wbqrm-qYBEB | 2/10/8 | 53.9 | 0.52 | 2026-06-27 13:43:03 · 14m 37s | |
| CSGO-xtcNm-R8jGQ-J9LEK-fzOuU-rZ7nM | 18/12/12 | 107.6 | 1.51 | 2026-06-25 19:05:52 · 32m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.