Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QCqBH-ZVndD-hsp9O-QcCPC-CLAMK | 5/13/1 | 50.2 | 0.25 | 2026-06-24 16:11:43 · 20m 43s | |
| CSGO-mvRef-dSrKk-YL3hN-7qnbU-bwrBE | 20/11/6 | 103.6 | 1.72 | 2026-06-23 19:34:05 · 32m 42s | |
| CSGO-52QiO-aXDC8-OWcp9-eQ6iS-qkSSH | 12/15/3 | 75.5 | 0.88 | 2026-06-23 18:54:04 · 31m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.