Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DvYxe-HHnyS-N7tdS-JiwJa-kZhzO | 7/14/2 | 45.2 | 0.37 | 2026-07-04 23:14:55 · 22m 38s | |
| CSGO-EGEhf-SvyFo-tAY6m-DdVtN-m7oJN | 3/21/8 | 33.2 | 0.18 | 2026-07-04 22:30:24 · 40m 30s | |
| CSGO-4iRVk-vtEX2-a2CH9-97ejc-BusnC | 9/19/3 | 40.5 | 0.42 | 2026-07-04 21:47:42 · 38m 11s | |
| CSGO-xSGk5-JKmAU-TkbFG-ab5zL-ZHsyM | 8/18/5 | 44.3 | 0.62 | 2026-07-04 21:13:00 · 31m 47s | |
| CSGO-RYfoK-uXfLp-sJkKF-rCQMS-2vDuA | 7/17/5 | 50.6 | 0.63 | 2026-07-04 20:13:42 · 28m 14s | |
| CSGO-VZawW-YzHQz-4re6Q-3vArV-Pa7WB | 11/18/3 | 48.1 | 0.66 | 2026-07-04 19:31:14 · 33m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.