Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VqHaT-LfuW6-cKrm8-3iQhD-fcWoN | 14/15/6 | 84.6 | 1.12 | 2026-06-28 20:24:34 · 27m 45s | |
| CSGO-6hZMH-2EG7p-FOqay-FTsVf-OYTSH | 17/16/7 | 94.4 | 1.27 | 2026-06-22 21:08:18 · 40m 52s | |
| CSGO-3Mj2P-SQP3i-nDs2d-Zqp3X-BRaJD | 11/25/11 | 63.5 | 0.59 | 2026-06-18 20:56:11 · 55m 18s | |
| CSGO-G3L9y-vExdT-8ED9u-qtdan-3h9GJ | 4/14/2 | 50.6 | 0.26 | 2026-06-15 18:37:30 · 21m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.