Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E7pCU-MLKqO-dXsHs-vUXDb-VuE7K | 22/16/3 | 92.6 | 1.37 | 2026-06-25 20:44:54 · 34m 26s | |
| CSGO-8MDdZ-ZpFaG-kWuV6-u5Yo3-P2N6H | 19/23/6 | 67.5 | 0.97 | 2026-06-22 19:51:27 · 51m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.