Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aMV6o-Lm7ue-hh9rZ-yPw2L-hJQBD | 18/13/2 | 98.4 | 1.39 | 2026-07-06 06:55:55 · 28m 37s | |
| CSGO-s4q7c-xahED-kAM7R-zcEhs-efFnK | 13/11/4 | 76.3 | 1.14 | 2026-07-04 06:45:50 · 32m 17s | |
| CSGO-b3hAk-GwbnC-NCcyQ-9tBNL-zwJoD | 13/14/2 | 72.9 | 0.90 | 2026-06-26 20:39:04 · 31m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.