Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i7mUe-RKeCV-5znP5-Jmivy-62KLH | 11/16/2 | 57.9 | 0.74 | 2026-06-22 19:16:43 · 35m 7s | |
| CSGO-O6sAK-TzQCm-PQQEZ-3cGa6-mAd7L | 6/15/1 | 37.8 | 0.41 | 2026-06-22 18:40:52 · 31m 22s | |
| CSGO-iEavv-cJrBK-ZEE2O-YVFiF-4Sm6J | 2/15/3 | 26.8 | 0.14 | 2026-06-22 18:07:34 · 30m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.