Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nDMoc-ZCmNK-rGzTx-dAGf9-ryBcO | 18/9/3 | 95.7 | 1.59 | 2026-06-26 21:07:13 · 22m 44s | |
| CSGO-QLGhA-Q9doX-J9Vqc-Lh8hP-DRRyL | 15/17/2 | 71.2 | 0.97 | 2026-06-26 00:32:50 · 36m 14s | |
| CSGO-Wx4q4-kAeTQ-QWjQX-JEem3-tezYP | 18/18/4 | 94.1 | 1.15 | 2026-06-24 21:26:37 · 39m 42s | |
| CSGO-ZmD7S-tLCqd-RRP44-aHd5V-C7xsP | 20/6/1 | 100.6 | 1.78 | 2026-06-24 16:36:11 · 26m 53s | |
| CSGO-cFa7E-RYBtY-OQhsA-sWuk8-XpeOQ | 20/10/2 | 111.8 | 1.70 | 2026-06-21 18:43:07 · 24m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.