76561198013061879
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-3.9%Peak single-match outcome anomaly 24.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 20 analyzed matches reads as variance, not a pattern.
4.8% of kills through walls across 20 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 20 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HrwXD-S7yds-nU2UW-MOQ5K-hTsdA | 9/18/4 | 52.6 | 0.60 | 2026-07-05 18:59:13 · 34m 30s | |
| CSGO-rnExh-wt7ax-DeT6m-jqizS-bwrBE | 11/17/8 | 42.5 | 0.82 | 2026-07-05 18:11:11 · 44m 5s | |
| CSGO-ifi8U-LLNGT-sTDe7-2iPM8-AfxTC | 13/19/5 | 60.1 | 0.84 | 2026-07-03 19:10:41 · 43m 8s | |
| CSGO-yoQka-CsOsd-kcXu5-Ei9EN-Pn6nM | 13/25/8 | 63.8 | 0.67 | 2026-07-03 18:18:55 · 45m 37s | |
| CSGO-r9QC6-JxLp8-wC32d-X3FLj-H4XsO | 11/17/5 | 75.7 | 0.75 | 2026-07-03 17:42:48 · 27m 51s | |
| CSGO-WJ4rT-Zb6Gu-Kdne6-LWOvx-V27vO | 15/15/7 | 70.0 | 1.04 | 2026-07-02 18:08:51 · 37m 9s | |
| CSGO-CN2YD-qHY6Z-yXuXO-2tMAU-n6iPK | 11/18/12 | 67.0 | 0.87 | 2026-06-28 18:50:18 · 42m 53s | |
| CSGO-B9VV9-LkhQp-yK4U6-9uRta-CGFdH | 13/19/2 | 48.6 | 0.67 | 2026-06-28 18:11:19 · 36m 20s | |
| CSGO-qXzXp-yuf5i-LcXaM-8rHFN-2wPcF | 21/17/3 | 77.9 | 1.22 | 2026-06-28 17:28:38 · 39m 27s | |
| CSGO-uSV8C-zfMUM-5QzxQ-OdDw8-qAXHK | 7/19/5 | 57.0 | 0.46 | 2026-06-25 19:37:39 · 30m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.