Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HEC7m-NVSZ9-7ZYzE-ABdVT-QwSOG | 6/16/5 | 46.1 | 0.34 | 2026-06-26 17:39:39 · 33m 33s | |
| CSGO-rihb5-LrHBz-8sPDc-q4axY-CRh8E | 13/15/7 | 103.4 | 1.10 | 2026-06-26 17:12:17 · 24m 33s | |
| CSGO-VQoRU-HkoWL-ySPZd-aVF74-LB6iL | 13/17/3 | 64.6 | 0.91 | 2026-06-22 14:39:41 · 32m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.