Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CiFjr-9cr5O-tToTU-GAZap-nrXwP | 11/14/3 | 69.2 | 0.73 | 2026-07-04 22:38:12 · 30m 0s | |
| CSGO-uFd8q-5O9M7-JOod8-SR6R6-dLaxJ | 13/9/1 | 77.8 | 1.24 | 2026-07-04 21:02:13 · 26m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.