Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G4SNq-FZ5qP-9aSa9-TStOS-Ew4ZJ | 23/25/8 | 82.3 | 1.08 | 2026-07-03 22:09:11 · 46m 48s | |
| CSGO-GVMw8-k852f-rikUX-a6wAe-PupJN | 13/18/1 | 58.8 | 0.75 | 2026-07-03 21:26:21 · 38m 54s | |
| CSGO-xn2WO-KvcjY-Brcii-VRmsF-OoBhP | 10/18/5 | 59.4 | 0.73 | 2026-07-03 20:37:37 · 30m 58s | |
| CSGO-WkdWf-ZMNwK-diFQj-ftHSX-XvmHB | 11/13/4 | 63.7 | 1.07 | 2026-07-03 19:55:12 · 34m 56s | |
| CSGO-7t8ii-tqTOe-Zqu55-ZSwV3-VUPRO | 11/11/3 | 66.2 | 0.98 | 2026-07-03 19:23:56 · 26m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.