Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6LjAw-is2s3-2CFsm-mNCVM-2SvPB | 14/15/4 | 92.6 | 1.14 | 2026-07-03 22:06:23 · 22m 47s | |
| CSGO-9nYix-N6PB8-xxXHQ-Re3oy-ZfwoO | 21/12/6 | 121.7 | 1.65 | 2026-07-01 16:41:57 · 24m 39s | |
| CSGO-29qvT-tG3FV-Cy2z5-fRqj9-3Aw5G | 31/16/1 | 113.6 | 1.71 | 2026-06-30 16:49:19 · 36m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.