Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sE3a7-SCWpE-BbGik-rcYQM-CxhaB | 15/11/9 | 103.0 | 1.47 | 2026-07-06 19:36:16 · 31m 55s | |
| CSGO-vBZRQ-F74if-aamaS-WfUqZ-rup3B | 19/14/3 | 84.3 | 1.28 | 2026-07-03 21:19:18 · 41m 7s | |
| CSGO-oztEy-K4o5m-apASL-etRAR-nRdNE | 21/14/7 | 90.9 | 1.43 | 2026-07-03 19:14:08 · 34m 20s | |
| CSGO-tpPOp-TUziE-5ZWJY-DBK4f-its4N | 22/18/8 | 97.5 | 1.32 | 2026-07-01 20:10:39 · 43m 20s | |
| CSGO-fXEct-HOGmE-QFmh7-eCeq9-eympQ | 8/13/2 | 84.5 | 0.74 | 2026-07-01 19:04:47 · 24m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.