Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EkZek-3t4Ee-EOBDK-KuvAQ-XwJ5O | 8/13/2 | 53.4 | 0.59 | 2026-07-04 21:04:59 · 30m 1s | |
| CSGO-K6YVo-R3oYX-tb8Ch-qDh7T-FmhvN | 26/26/11 | 108.9 | 1.30 | 2026-07-04 20:09:05 · 48m 52s | |
| CSGO-hdFDG-2ZCcs-mqDq8-YJK2d-ptHrL | 14/13/5 | 81.9 | 1.22 | 2026-07-04 19:39:06 · 27m 11s | |
| CSGO-XNmnW-vSRkW-Lwr9E-XXojB-eosSJ | 19/13/7 | 115.4 | 1.58 | 2026-07-04 19:05:20 · 28m 29s | |
| CSGO-zWBNA-47MQT-aa7hV-rov2Y-KupJN | de_poseidon |
11/11/3 | 86.7 | 1.09 | 2026-06-26 21:49:52 · 11m 6s |
| CSGO-3oEDd-jd5Un-JmYD9-LYcNF-sKurD | 13/18/6 | 90.8 | 0.93 | 2026-06-19 22:00:17 · 29m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.