Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4OvGD-dTX4j-MQyjY-JiLPQ-McXTB | 13/15/6 | 67.7 | 0.99 | 2026-07-05 21:22:05 · 34m 27s | |
| CSGO-G4sb7-jLESw-HHAsw-QJxrA-udTnB | 19/13/2 | 79.8 | 1.30 | 2026-06-29 22:36:52 · 39m 21s | |
| CSGO-LbS4t-WKfNd-Vv6se-4cGEq-vsCxH | 11/16/6 | 66.6 | 0.73 | 2026-06-24 21:40:03 · 36m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.