Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2RHrN-eZmKa-4pQkQ-UL84U-8Q9zP | 15/16/1 | 56.2 | 0.74 | 2026-07-03 20:02:05 · 35m 1s | |
| CSGO-zcJud-Z8XZs-VmHPm-2uBbN-SSUnB | 12/12/5 | 88.9 | 1.18 | 2026-07-02 20:31:10 · 26m 17s | |
| CSGO-3WvvX-c5Bjq-vFket-57rqv-zWq7C | 12/14/3 | 65.9 | 0.80 | 2026-07-02 19:29:53 · 31m 42s | |
| CSGO-ropSw-2MWky-6aujR-TkX4W-QQksF | 14/17/7 | 68.7 | 0.99 | 2026-07-01 21:53:44 · 38m 24s | |
| CSGO-K9z44-ZusKt-kDKLe-VN739-7dKTK | 22/7/2 | 127.4 | 1.99 | 2026-07-01 20:36:31 · 24m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.