Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LVVzP-eXJCT-4f857-5CuAb-JFSiA | 18/18/6 | 89.7 | 1.18 | 2026-07-03 22:22:16 · 32m 1s | |
| CSGO-mwyRL-pPJCA-HRK4m-6VhxA-fympQ | 17/20/4 | 79.1 | 1.01 | 2026-07-03 21:12:47 · 36m 19s | |
| CSGO-UsdFN-kZrb3-JknSV-Wny5G-oJpxA | 20/14/0 | 85.5 | 1.24 | 2026-07-03 05:44:21 · 33m 23s | |
| CSGO-SE68K-Ru5DB-h7Kv9-7cppV-87mDA | 16/18/4 | 61.8 | 1.00 | 2026-06-23 20:11:57 · 37m 15s | |
| CSGO-nojWx-7PArr-V56Wx-QscUT-nwAAA | 14/11/3 | 74.5 | 1.19 | 2026-06-21 18:37:05 · 31m 5s | |
| CSGO-yKfeH-voKmf-X5vA4-5QqqY-nFzAC | 14/14/3 | 67.8 | 1.00 | 2026-06-16 20:07:54 · 31m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.