Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rz6rc-bcNvh-QrXfa-RsMCu-jDWPA | 15/14/3 | 69.6 | 1.01 | 2026-07-01 16:01:09 · 40m 32s | |
| CSGO-Vyfpv-vJDzV-TzDbr-wnGwe-ftLMB | 3/8/1 | 16.3 | 0.40 | 2026-06-29 10:18:10 · 16m 11s | |
| CSGO-aK5NT-hYUKj-xfYNQ-Tuo3L-5RfCG | 29/21/6 | 95.3 | 1.41 | 2026-06-25 17:59:24 · 60m 19s | |
| CSGO-RH6et-3zvqo-mh2zd-D49VC-29OtQ | 8/16/1 | 79.9 | 0.54 | 2026-06-17 18:15:53 · 26m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.