Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VV5f4-yDdaG-2mxrp-RKD8L-9HyXD | 29/23/5 | 97.9 | 1.35 | 2026-06-18 19:11:02 · 51m 52s | |
| CSGO-sGNNG-B3HGc-nOj8q-WdtJ8-3LPYE | 17/13/6 | 108.6 | 1.40 | 2026-06-18 18:38:33 · 23m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.