Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UOQXO-zwtBj-WVB7V-y6Sxb-pkiaB | 15/19/5 | 71.5 | 0.89 | 2026-07-01 18:46:29 · 35m 26s | |
| CSGO-6CwLf-75QjP-4ToPU-YJ8QE-NojoE | 25/11/6 | 125.6 | 1.77 | 2026-07-01 17:53:28 · 36m 53s | |
| CSGO-E7nTA-p2qzz-QKsuR-a5pBC-FpQuK | 14/12/4 | 79.5 | 1.20 | 2026-07-01 17:16:03 · 31m 46s | |
| CSGO-ELpwo-2fSry-juo7c-vVMKz-mVt8O | 13/13/4 | 79.5 | 1.11 | 2026-06-26 14:52:47 · 20m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.