Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2nq9q-2ekTp-RVp79-97HMs-MWjXM | 14/13/7 | 77.8 | 1.27 | 2026-07-05 22:31:52 Β· 31m 47s | |
| CSGO-AJq2D-tdMdy-kKHM2-Tf4xA-FBMsE | 11/10/5 | 56.4 | 1.12 | 2026-07-03 22:04:47 Β· 26m 0s | |
| CSGO-vfFXR-EJLOk-E2n4D-NvVzi-APxDK | 12/13/2 | 84.3 | 1.01 | 2026-07-03 21:15:27 Β· 23m 22s | |
| CSGO-6m8vN-ZkcMu-5Empt-j7thj-iiQZQ | 2/5/1 | 34.5 | 0.52 | 2026-06-27 21:25:17 Β· 6m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.