Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mhyNV-j3JUp-3Cu9a-9rGTo-PXOYE | 24/8/9 | 127.2 | 1.96 | 2026-07-04 09:54:18 · 36m 2s | |
| CSGO-TpqOK-6eBSQ-pAuOG-yZFmH-oJpxA | 5/16/7 | 54.6 | 0.41 | 2026-07-03 02:38:50 · 27m 47s | |
| CSGO-AdkwD-foKnO-jE2bL-HVkkW-QQksF | 20/16/6 | 85.5 | 1.24 | 2026-06-23 17:11:02 · 36m 10s | |
| CSGO-v3x6R-yczDO-OR5kQ-dwtNc-cZrKG | 19/18/5 | 109.7 | 1.41 | 2026-06-22 17:11:09 · 28m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.