Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-76Yvs-6njDO-PiO4b-RCnjq-jhLfN | 11/14/3 | 84.8 | 1.03 | 2026-06-20 12:52:03 · 24m 27s | |
| CSGO-Ntkef-2Ecqd-AjdpC-6bfkm-dsnAL | 10/7/3 | 63.3 | 1.04 | 2026-06-18 11:34:50 · 29m 20s | |
| CSGO-MM7uA-wXu8Q-SeYm6-AhQm4-5UVzE | 10/11/7 | 96.4 | 1.30 | 2026-06-08 13:42:16 · 18m 29s | |
| CSGO-qRNLx-kZm8p-dtqND-maxav-ohtnC | 14/10/5 | 82.4 | 1.35 | 2026-06-08 13:11:29 · 26m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.