Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AuJoJ-D6rKR-p6Wm2-SscqZ-suGvM | 26/18/4 | 114.2 | 1.64 | 2026-07-04 07:43:01 · 35m 26s | |
| CSGO-fSCn8-Mp67h-TQOGY-kjHvQ-rHHnK | 9/18/4 | 51.8 | 0.56 | 2026-07-02 17:53:01 · 36m 41s | |
| CSGO-4TYLb-thASJ-udoJ4-ONQUr-f3acP | 20/16/4 | 70.7 | 1.19 | 2026-06-28 19:07:35 · 44m 24s | |
| CSGO-JTTho-ix3AE-jmEDv-o54k3-DCRmH | 9/14/5 | 56.8 | 0.69 | 2026-06-11 17:00:45 · 31m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.