Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QnBwb-URXRH-zH9RO-ex3Dm-7iEBM | 18/11/5 | 89.9 | 1.50 | 2026-07-02 20:02:09 · 26m 47s | |
| CSGO-3a7Jk-MbVjW-XyXFN-cJZVP-nntOH | 11/18/6 | 45.5 | 0.73 | 2026-07-02 19:19:29 · 37m 2s | |
| CSGO-QrZu2-Ra7rX-wJxzH-uq3tm-EtLbM | 12/17/5 | 75.4 | 0.94 | 2026-06-28 19:35:23 · 32m 13s | |
| CSGO-fFrSu-hD964-jUBbO-vuGh7-tzioE | 7/16/3 | 50.2 | 0.57 | 2026-06-24 20:54:05 · 33m 41s | |
| CSGO-wGAQb-Zj5Uo-iKbkv-bAKMw-vB3xK | 16/14/2 | 58.7 | 1.11 | 2026-06-24 19:42:36 · 34m 1s | |
| CSGO-QeJz4-hGKkx-SeJay-OqLAb-BusnC | 7/15/5 | 56.8 | 0.66 | 2026-06-24 18:29:44 · 24m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.