Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q8Y4f-AbRVd-fWjxa-85TwW-rG64E | 18/16/4 | 83.5 | 1.22 | 2026-06-30 14:51:39 · 35m 8s | |
| CSGO-MYcO8-Ym9rY-YxWTJ-uvy2F-V9jbN | 12/16/3 | 70.5 | 0.76 | 2026-06-26 15:58:39 · 32m 19s | |
| CSGO-PEuX3-GJAmd-uSyQB-TxhPR-umDJC | 13/17/4 | 79.3 | 0.91 | 2026-06-26 15:26:46 · 28m 44s | |
| CSGO-M5jmy-hP8tS-DNyqA-YHAdW-sGCtG | 12/9/3 | 72.7 | 1.20 | 2026-06-22 15:02:03 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.