Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KUkAr-HnkLO-6Ysat-ZnnsL-Vb37M | 15/17/9 | 89.3 | 0.99 | 2026-07-01 19:17:58 · 33m 13s | |
| CSGO-VbSo3-9XiJp-zvKQw-W2KDF-OycBN | 24/19/3 | 87.2 | 1.39 | 2026-06-25 18:05:09 · 40m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.