Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pewrw-ktaPj-9pnkV-vteDd-vEkwG | 17/17/11 | 91.5 | 1.20 | 2026-07-03 05:24:08 · 41m 37s | |
| CSGO-HBBxQ-u2dDv-frxBs-xu5KN-iJWzE | 24/17/5 | 93.0 | 1.45 | 2026-07-02 17:18:15 · 42m 22s | |
| CSGO-afxXX-jw5zu-pFPMV-MoF5U-Y7edJ | 8/14/3 | 46.8 | 0.74 | 2026-06-11 21:45:51 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.