Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pcsZj-hFRAP-xaahD-rmNRf-tOeFO | 11/19/4 | 68.0 | 0.78 | 2026-07-02 18:51:04 · 36m 12s | |
| CSGO-VEAnO-ifuPD-GMmdi-iFuUE-U9JjC | 16/10/4 | 97.0 | 1.52 | 2026-06-27 20:52:54 · 26m 59s | |
| CSGO-S3jk6-KnpXM-k6HTD-vcJ23-m25qB | 14/16/7 | 70.0 | 1.01 | 2026-06-16 20:21:59 · 36m 35s | |
| CSGO-nZtNn-A8Btu-C69oZ-3RrXw-k3AkE | 20/18/8 | 96.4 | 1.21 | 2026-06-15 21:16:35 · 43m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.