Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jTxLR-sNReh-G5KQO-LF5bt-NMOtQ | 14/17/3 | 63.9 | 0.88 | 2026-07-05 16:03:28 · 33m 46s | |
| CSGO-N53DZ-CUwRm-LVspV-4kSKS-XH3JE | 12/16/5 | 70.8 | 0.89 | 2026-07-04 18:26:17 · 32m 11s | |
| CSGO-nW5rj-teqzy-3AjQr-r8WEr-ECBcO | 18/14/2 | 84.7 | 1.25 | 2026-07-01 19:37:00 · 41m 40s | |
| CSGO-ouFX8-99Uvf-iyxaZ-wTU24-WMwzF | 17/8/4 | 81.5 | 1.47 | 2026-06-25 20:19:27 · 26m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.