Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NOC6k-9hCzF-yxeTd-HdqFJ-G8MkO | 18/18/5 | 97.7 | 1.21 | 2026-07-01 21:19:48 · 28m 38s | |
| CSGO-d77HS-ZPrUX-HObqw-qoBG8-hpWTB | 29/8/7 | 112.3 | 2.14 | 2026-06-28 00:37:16 · 33m 48s | |
| CSGO-V5xVm-5xRYO-6dBf4-4BDqT-FmhvN | 15/14/1 | 85.9 | 1.18 | 2026-06-19 22:52:19 · 25m 41s | |
| CSGO-rXTPB-r5Krp-r4AXA-n3O8c-kESyL | 17/21/8 | 89.8 | 1.08 | 2026-06-19 21:48:38 · 39m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.