Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ERv3O-HrUZP-26N7Z-nktBU-QwSOG | 14/15/8 | 69.7 | 1.11 | 2026-07-02 22:36:35 · 35m 31s | |
| CSGO-YQbuQ-y7Trr-AQr2u-cAAjO-68kHB | 25/11/1 | 126.6 | 2.04 | 2026-06-27 23:24:33 · 28m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.