Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4jGf5-WRBVO-kPKQ8-E8eo5-KBdqA | 16/20/5 | 80.2 | 0.99 | 2026-07-03 20:46:24 · 41m 49s | |
| CSGO-2cux8-qJtmA-cZTkU-BaPe2-62KLH | 6/13/8 | 61.3 | 0.75 | 2026-07-03 20:12:21 · 24m 7s | |
| CSGO-WPeCx-OhOMD-QWD5d-XCX27-xeYfE | 4/18/1 | 29.6 | 0.18 | 2026-07-03 19:20:47 · 31m 23s | |
| CSGO-h2j4i-kcjUG-swNU4-MPH6c-LQSuK | 14/15/2 | 61.3 | 1.02 | 2026-07-03 17:29:47 · 32m 31s | |
| CSGO-9ZdZA-tcZG7-mvPaS-Kv7wL-HcyMM | 23/17/7 | 116.0 | 1.52 | 2026-07-03 16:43:57 · 35m 4s | |
| CSGO-MxW87-LC5vK-JhTCt-xMSS3-seYfE | 10/19/7 | 68.7 | 0.64 | 2026-07-03 16:02:28 · 32m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.